Weaker rolls on things not dealing with their element. Elemental - bonus to rolls dealing with their element.Next are the perks gained from being a certain Deity Type.Easier to convert other monotheistic religions. Monotheistic - Can't ally with other deities.Easier to convert other polytheistic religions. Polytheistic - Can form alliances with other polytheistic deities.Ethnic - More resistant to conversion.More susceptible to conversion themselves. Proselytic- Easier to convert spread religion.Their type and form can be used to offer different bonuses. Religions are a means to increase worshipers and spread power.Win minor battles or contests against other gods as a show of superiority.Create creatures or beings to serve and carry out your will.You can expand your domain terra form world to a degree or your plane of existence.Power is the most important resource because it is what will affect your fighting rolls during the final battle, and any number of things can expand your power.Losing all your worshippers puts you out of game for one turn and you may no longer gather more worshipers.Worshipers will be converted into power when the final battle commences.It is also allowed to send out your worshipers, or a miracle to smite another player's worshipers.You may also use conversion to gain followers and even state you wish to convert worshipers of another player.
This number increases over time as population does but you may also increase them with some sort of sign or miracle.